FMOD sounds not working in unreal editor but works in game

Running Unreal 5.5 and fmod 2.03.07, I have validated that my plugin is the right version. Can’t validate the project through Unreal but there’s sound in game when I’m calling my events so I know for certain that the banks are loaded. Parameters are greyed out in the content browser.

Hi,

Thank you for sharing the image and information.

You’ve run into a known issue with 2.02.28/2.03.07, where banks aren’t loaded properly for auditioning in the UE editor. A fix is currently scheduled for our next release. For now, downgrading to the previous version of FMOD (2.02.27 or 2.03.06) should work around the issue.