I’m making an Unreal project for my Honours degree integrating FMOD. One thing I’m having trouble with is different footstep surface sounds, I managed to get two working - wooden floor and carpet and I could transition between these two by using a snapshot to mix the 2 event sounds attached to my character animation as per the FMODtv tutorial on character sounds. This worked great. However, when it came to adding a third surface my unreal project would crash on playback. I found this is due to triggering all 3 events at one time attached to my animation blueprint, so the moment I took one step it would freeze and have to be force quit.
I assume I will no longer be able to mix snapshots to trigger more surface sounds this way without crashing so I was wondering if anyone knew a simple way to mix these sounds in 1 event and transitioning between them with trigger volumes in the same manner as you would with snapshots?
Thanks in advance