Footstep surface types using Snapshots

If you only have one parameter defining your playback, then use Multisounds on a “Surface” parameter track. Do not use embedded events, as your footstep voice count will continue to stack up infinitely…

My problem is I also want to use “Player Speed” and “Shoe Type” as additional parameters, so because of the issue above, I need to split these out into additional separate events, and control the logic outside of FMOD (UE4 Blueprint).