I have a scene with a whole bunch of different objects, each with a looping fmod eventInstance attached. So far everything is sounding and performing well.
What I would like to do is to change the visuals of each of the objects based on the FFT data of the specific eventInstance it is playing.
The examples I have found for FFT all seem to use the MasterChannelGroup. Is there a way to get this data for the channel/channelgroup of a specific EventInstance?