We’re using F-mod for a school project and we’re using sound properties to make particles react to it.
I got the idea how to get the spectrum thanks to this post :
I used the code on this page to learn and it worked, but only when the sound was on my left, I hear sound in 3d, but it only gives me data when I hear it on the left side.
I also printed on the console the FMOD.DSP_FFT.DOMINANT_FREQ and it returns 0 when the sound is coming from another way than left.
So I’m a bit lost, I tried to get into channels but I just don’t understand how to use them, how to play an instance in a channel …
I tried to get into the low level api reference but it is really not newbie friendly
I hope someone can help me understand how this mysterious channel thing is working and tell me why only left sounds give me datas !
Thank you very much !