Get Instance/Timeline Position of a referenced event

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Sure !
First, you will need a continuous global parameter that will be your timeline parameter. Min= 0 and Max= 1 to have a normalized parameter (usier for programmers).
In the screenshot, I set the parameter to 0 at 0s via a command instrument. Then, I set it to 1 at 0.05s. You need to calculate the duration between when you set the parameter to 1 (here 0.05s) and the end of your sound to determine the ascending seek speed of the parameter. Let’s say it lasts 5s, you do 5 - 0.05 = 4.95 and then speed = 1/4.95 ~= 0.2. The longer the sound, the harder it is to have a corresponding seek speed because it needs to be very small and we can’t have that precision.
Finally, you only need to get the parameter value from your game engine.