Is there a way to get and set song positions using blueprints, or a combination of blueprints and parameters?
The FMODAudioComponent has nodes available for SetTimelinePosition
and GetTimelinePosition
. If you would rather use parameters you can use SetParameter
.
Sorry, I’m very new to both unreal and FMOD, could you explain this in further detail or provide a screenshot so i could understand easier? Thanks for helping though
We have some videos on using FMOD in UE4, they are getting a little old now but they still have some good information on getting started, https://www.youtube.com/playlist?list=PLp4vT3ssm5SW-DTHFHIotQ1lHFahcyoHJ.
Also reading over the FMOD UE4 User Guide may help.