Is there a way to get and set song positions using blueprints, or a combination of blueprints and parameters?
The FMODAudioComponent has nodes available for
GetTimelinePosition. If you would rather use parameters you can use
Sorry, I’m very new to both unreal and FMOD, could you explain this in further detail or provide a screenshot so i could understand easier? Thanks for helping though
We have some videos on using FMOD in UE4, they are getting a little old now but they still have some good information on getting started, https://www.youtube.com/playlist?list=PLp4vT3ssm5SW-DTHFHIotQ1lHFahcyoHJ.
Also reading over the FMOD UE4 User Guide may help.