Hey guys,
New to FMOD and having a great time getting to grips with it.
I’m currently creating a simple demo for my final year project (back to university for my final year in September). I’m trying to set a sprite’s alpha value based off of the volume of one of my samples at that given time. I’ve got 5 sounds running and I’m only interested in the kick loop I’ve got going (running off a standard 4/4 loop, about 160 BMP).
I’ve scoured the API but been unable to find a way to get the channel/sound’s volume at a given position. I know ‘volume’ is the incorrect word, I’m ashamed at myself for not remember the correct one… Hah. Of course the volume is 1.0f unless defined by me otherwise - I’m sure you guys can figure out what I’m referring to :oops: Any pointers would be appreciated, thanks in advance.