Help with Parameters

I am no programmer, but I’ll give it a try.
Basically what you need to do is to get the height value of your player from the Y position of the Transform component on your Player GameObject. Then you should pass that value to the “Height” parameter in your FMOD event.
Here’s how I would do it:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class YourScript : MonoBehaviour
{
    public Transform myTransform;

    void Start()
    {
        myTransform = GetComponent<Transform>();
    }

    void FixedUpdate()
    {
        //you can probably do this in Update() as well
        float playerHeight = myTransform.position.y;

        //check the value on the console
        Debug.Log(playerHeight);

        //apply the value to FMOD parameter
        var emitter = GetComponent<FMODUnity.StudioEventEmitter>();
        emitter.SetParameter("Height", playerHeight);
    }
}

Maybe there’s a more efficient way to do it, but it should work.