I am no programmer, but I’ll give it a try.
Basically what you need to do is to get the height value of your player from the Y position of the Transform component on your Player GameObject. Then you should pass that value to the “Height” parameter in your FMOD event.
Here’s how I would do it:
public class YourScript : MonoBehaviour
public Transform myTransform;
myTransform = GetComponent<Transform>();
//you can probably do this in Update() as well
float playerHeight = myTransform.position.y;
//check the value on the console
//apply the value to FMOD parameter
var emitter = GetComponent<FMODUnity.StudioEventEmitter>();
Maybe there’s a more efficient way to do it, but it should work.