Hello,
I have a specific FMOD sound that I always want to keep playing, essentially forever, but the thing is - once other FMOD sounds play, it may end up getting recycled at some point. How do I prevent this and make sure that that specific sound cannot be recycled whatsoever as it needs to keep playing permanentally?
Hi,
Thank you for sharing the information.
You could consider using Channel::setPriority to assign higher priority to critical sounds, avoiding sounds being virtualized.
Additionally, you might want to look into using a SoundGroup, which gives you more control over voice limits and behavior for a group of sounds.
Hope this helps, let me know if you have questions.