How to create illusion of source occlusion with reverb

Hi, since I got zero traction on my previous (likely too broad!) post, I’ve got a narrowed it a bit:

I’ve got occlusion traces working, and am assessing the best way to make sources sound far away within the context of reverb? Think caves with a few different types of verb to reflect different spaces.

My first attempt is to use a ‘Send’ (to reverb) and a ‘Gain’ insert on events - modulating both with the occlusion parameter. This appears to work to allow me to control wet verb and dry signal independently per event instance. I can also see how I could also mix reverbs if the event source inhabits a different reverb space.

I’m still curious if anyone has opinions about this approach, or might advise another?