How to destroy all fmod sounds when changing level

When changing level, I have some snapshots that are persistent com one level to the other.
I don´t have the stop event “OnDestroy”, so how do I delete all of them ?
I´m currently doing this :

var playerBus : FMOD.Studio.Bus;
playerBus = FMODUnity.RuntimeManager.GetBus(“bus:/Global”);

And while it works for the most part, there´s some places here and there that I can hear a snapshot from a previous level.

What´s the correct way to do this ?

Thanks !

StopAllEvents only applies to events, not Snapshots.
Are you able to use the OnDisable event and/or have a custom script disable and re-enable it when needed?