I want to be able to stop all the sounds playing in the game, but I don’t want it to stop the music. Currently, I have all effects going through a VCA to control volume and all music going through another VCA (voice will go through a 3rd once that’s implemented).
There doesn’t seem to be a way to stop all sounds in Group, which would be perfect. You also can’t stop all sounds in a VCA. You can stop all sounds in a Bus. Do I need to create Buses for each of my categories to achieve this?
It also mentions on the docs that when stopping all sounds on a Bus, it doesn’t release them, but I’m looking to just kill/end the sounds.
What is the best way to do this?