Basically, I have a 3d action event, with a multi instrument that has various clips of various lengths, between 1-10ish seconds.
When the sound randomly chosen by the multi instrument is completed, I want someway to tell UE about that.
I was reading that there’s a way to get the length of the clip via getLength or something, but I also read that that doesn’t work for multi instruments, and I’m not sure if that’s applicable to Get parameter value