When the sound randomly chosen by the multi instrument is completed, I want someway to tell UE about that.
I was reading that there’s a way to get the length of the clip via getLength or something, but I also read that that doesn’t work for multi instruments, and I’m not sure if that’s applicable to Get parameter value
The best way I’ve found to do this is to use an Fmod Audio Component instead as it has access to the audio length, but in that case the component does need to get added to something. If you don’t have an actor for this, you could use something else like the player controller or game state and add the Fmod Audio Component there.