How to get Event Length in UE4 Blueprint?


(Phong) #1

How do I get the value of the length of an event asset from within the UE4 Blueprints? I can see that the value is being saved when I doubleclick the event asset file in the UE4 content browser, it shows a table of values which includes the length of the asset in milliseconds. I’m unable to find any way to retrieve this value from within a Blueprint. Thanks!


(Cameron Baron) #2

At the moment it doesn’t look like you can get the event length, we will add this to the next release at the end of December.


(Alec Brady) #3

Hey, was this ever added? If so what is the function name?


(Cameron Baron) #4

Yeah it was added back in December.
UFMODAudioComponent::GetLength()