I’m aware of this. You can see in the picture where I have the LFE clicked on. The problem is, When the event is changed or made as a 2D Event (or Stereo), the LFE icon as well as all other speaker icons do not appear.
is there a way to use a stereo signal path, but also allow an LFE send on a 2D Event being ran through a stereo mixer channel?
Or is the only way to have to set it up as “surround sound” then disable all the speakers like I’m currently doing?
LFE is a channel, and so does not exist when using a stereo (2 channel) channel format. If you want to use LFE, you need to use a channel format that includes an LFE channel, such as 5.1 or 7.1 surround.
Incidentally, the FMOD Studio definition of a 2D event is “an event that does not change its behaviour depending on its location in 3D space relative to the listener.” As a consequence of this, whether an event is 2D or 3D makes no difference to the channel formats it may use.