I also just saw that post the the new version seems to have a bug with the orientation: I do have exactly the same issue. With the new version everything seems to have a completely wrong 3D setup
Hi Ulrich, do you mean that 1.06.02 is broken or are you talking about 1.06.03? If you mean 1.06.03 still has the orientation bug then I’ll have to re-investigate.
Thanks Geoff for your answer, but it seems to still have the same issue. All orientations are unfortunaly wrong, it seems that the events are coming from the wrong directions.
The recommended approach is to set up Studio to be authored in 5.1 and make sure that the UE4 plugin is also set to 5.1. FMOD will automatically downmix to the correct channel format at runtime, so if the user has a stereo set up, then FMOD will output stereo.
You shouldn’t need to set up anything in particular, it should just work.
Awesome, thanks Geoff. I implemented again the old working Version (before 1.06.02) at it then was perfectly working! The only thing that you have to change in UE4 is the parameter “OutputFormat=Stereo” or “OutputFormat=Surround_5_1” in the “default.ini”.