Hi, I’m am using the newly released Unity FMOD integration (1.08.00), and I am trying to replicate the callback for getting Markers and beats from an event instance, as shown in the documentation below.
This works fine in the editor and on android, however on iOS, I am getting Just In Time errors when I try to set the callback. Unfortunately the problem seems to be in your dll. Do you know of any work around?
ExecutionEngineException: Attempting to JIT compile method ‘(wrapper
(FMOD.Studio.EVENT_CALLBACK_TYPE,intptr,intptr)’ while running with
at (wrapper managed-to-native)
at FMOD.Studio.EventInstance.setCallback (FMOD.Studio.EVENT_CALLBACK
callback, EVENT_CALLBACK_TYPE callbackmask) [0x00000] in :0 at MainTrackController.Play () [0x00000] in :0 at GarageGameController.Begin () [0x00000] in :0