Is my Event Virtualising when it shouldn't?

thanks Connor,

I’ve realised I might be misunderstanding the profiler as per Jeff’s explanation on an older post here - Reading the Profiler: Instances - #2 by joseph

So in my screenshot above, all of the Playing events are Active, so none are Virtual…

I now understand that virtualised events are a lighter shade of yellow like this:
image

The other 42 from top post are un-released - is that a problem, do they consume any resources?
If not I suppose they can be ignored and code doesn’t need to force release somehow, which might make them impossible to stop if their actor gets destroyed in game