Hey everyone, I am setting events to animations such as footsteps in UE4.26 with Studio 2.01.05.
I have noticed there is a delay from when the animation notifier is set to when I actually hear the sound fire. I made a short video below.
https://drive.google.com/file/d/1fWyo1RNSpjEyeKOaOGgv7PZoCPeMTDFI/view?usp=sharing
This only seems to occur with events with lots of data in them. I have included a video that demonstrate this. A simple one shot sound (in this instance, I have used a short synth stab) fires when it should however my footstep event which carries lots of of audio for different ground materials and character clothing (aprox 20 multi events with 6 - 9 short audio files in each) has about a 13 or so frame delay.
As I remove audio files from the event, the latency decreases. I have already adjusted the games buffer size to improve overall performance but this issue remain.
Can someone explain this to me or if there is a way to improve this? Please see the video above for full reference.
Thanks in advance.