We recently startet using fmod for a shooter projekt and are currently trying to implement gunshots into the game. I used audio files that consist of a bundle of 20 shots at once to prevent spawning of too many individual events, but i noticed a delay of over 200ms when shooting the gun. I tried out smaller files that only consist of one gunshot and the delay was gone, so i figured there was a buffering problem with my sound files in unreal. I already looked up some posts in the fmod forum and found a way of preloading the events or even the whole bank, but sadly that had no effect on the delay. Am i missing something? Or is the problem not even related to buffering?
Thanks in advance
PS: these were the nodes in Blueprint i tried to buffer the samples.