Load FMODEvent from c++

Hi all,
I can’t load an FMOD_Event from c ++, i have correctly imported it and i see it using an FMOAudio from BP, but i would like to do it from c ++, i tried with FindAssetByName and FindLoadByName but without success. Can anyone help me,please?
Thanks

Have you checked out the docs on programming support?
https://www.fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html#programming-support