If I understand correctly, this version of FMOD should be built with at9 support. AT9 is the recommended format for PS4 as per the documentation.
I’m trying to load up some standalone .at9 files (not banks) converted with the Sony PS4 SDK at9tool.exe tool (not fmod).
Whenever I call System::createSound() on one of them I always get FMOD_ERR_FORMAT, and libfmodL says:
[LOG] SystemI::createSoundInternal : filename = /app0/sounds/phy/wood/crate_scrape.wav.at9 : mode 00200208
[ERR] CodecFSB5::readHeader : Header check failed. Not an FSB5
[ERR] CodecOggVorbis::openInternal : failed to open as ogg
[ERR] CodecMOD::openInternal : ‘M.K.’ etc ID check failed [??B?]
[ERR] CodecS3M::openInternal : ‘SCRM’ ID check failed [?B?G]
[ERR] CodecXM::openInternal : 'Extended Module: ’ ID check failed [RIFF]
[ERR] CodecIT::openInternal : ‘IMPM’ etc ID check failed [RIFF]
[ERR] CodecMIDI::openInternal : ‘HThd’ ID check failed [RIFF]
I’ve also tried setting suggestedsoundtype = FMOD_SOUND_TYPE_AT9 in FMOD_CREATESOUNDEXINFO with no luck.
Does this mean I have to encode them differently (perhaps in fsb banks with the SoundBank Generator), or that this lib has no built-in at9 support?
Any help would be greatly appreciated.
Thanks in advance