Lowering 3D panning effect in channels

An alternative method to make the panning bleed but not the volume, is to use set3DLevel, and FMOD_3D_CUSTOMROLLOFF when loading the sound, so volume is not done at all in 3d, just panning.

You can then simply use setVolume(distance > mindistance ? mindistance / distance : 1.0f); for example to attenuate the signal yourself.