Hi All,
I’ve successfully used the following information to get occlusion to work using line traces / ray casts in Unreal:
https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/occlusion.html#/
I am however seeing issues with the line trace itself - it’s doing unexpected things and thus causing the occlusion effect in FMOD to turn on and off when it shouldn’t be. Does anybody know how I can make the line traces visible in Unreal, so I can debug them?
When doing other kinds of line traces from Unreal Blueprints (for example “LineTraceByChannel”) there is a “Draw Debug Type” which makes it visible. I basically want the equivalent of this, but for the line traces from the FMOD Audio Components.
Thanks!
Jacob