(Make FMODOcclusion Details)
I’m a beginner and still getting lost every day… I could really use some help!
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We have a large fountain in our game level. I added an FMOD Audio Component to its Blueprint and enabled Occlusion. However, the sound already seems occluded, as if it’s being played from inside the fountain, making it sound muffled or too quiet. (I tested occlusion with a simple Cube using the same method, and it worked fine there—no issue.)
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So, I tried applying occlusion via Blueprint nodes instead, but I’m not sure how to properly set up the node connections. What could I be doing wrong?
Any advice or sample Blueprint setups would be greatly appreciated!
Thanks in advance!