I have a particular event I’m testing with, and I set the channel volume all the way down, and couldn’t figure out how to change the instance volume to hear it.
Simply typing Instance->setVolume(1.0f); didn’t seem to work. I can use it to go down in volume but not up.
I tried instead to change the master volume all the way down, and still couldn’t hear it. Since I want the audio to start muted, I assumed I had to adjust that volume in FMOD Studio prior to building the banks. If I don’t lower the volume/mute the audio FMOD Studio when I build the banks, the event instance plays fine and I can use setVolume to change the volume to make it lower. But since its suppose to be muted first, then how can I raise the volume in game during runtime, so it isn’t heard at first, but then later?
So if I understand you correctly, if I have several FMOD audio sources playing audio that I want all quiet, and heard at certain times, I would have to search for them all at the start of the application to lower the volume of each one?