I had a few other things to work on and was just getting to this now. I notice, through other posts, that you guys said that you fixed this in 2.01.00 so why is this still an issue in 2.02.x?
It seems like having to manually choose a driver to pipe the sound through is a bit of a guess, whether it’s windows default audio, or different VR headsets. Is it really that difficult to tell fmod to use the same audio output as whatever UE4 is currently using?