Sound doesn't play in Android Device but works fine in Editor

#1

I am using 1.10.12 FMOD plug-in with the oculus spatializer as an additional plug-in. I am trying to put the packaged app in my device, however I am not getting any sound playing in the device. I am using Unreal 4.21.2.

Here are few of the settings I did by following FMOD documentation:

My plug in is inside the Project > Plugins > FMODStudio

My minimum SDK requirement is Android 19

I have included the OculusSpatializer SO files in the respective directories under: Plugins/FMODStudio/Binaries/Android/armeabi-v7a/libOculusSpatializerFMOD.so

I am getting the following errors:
04-18 17:08:10.966 9769 9829 D UE4 : [2019.04.18-21.08.10:966][633]LogFMOD: Warning: …/…/src/fmod_effect.cpp(188) - Missing DSP plugin ‘Oculus Spatializer’
04-18 17:08:10.966 9769 9829 D UE4 :
04-18 17:08:10.966 9769 9829 D UE4 : [2019.04.18-21.08.10:966][633]LogFMOD: Error: …/…/src/fmod_runtime_manager.cpp(1313) - DSP plugin returned an error, bank will not load properly.

I have included the dll and the so files in their respective places that I got from Oculus’ website.

Is there something specific that I am missing that could cause the issues?

#2

I resolved it! I accidentally place the _APL.xml file I had to create inside the android architecture opposed to the Android plug in folder itself.

I hope it helps someone!

Cheers!

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