Hey! We’re not building into banks as we’re not building a game, but it’s certainly an approach I’d consider. We have to think about streaming as well, which is why we can’t use lossless formats. I was more referring to which non-bank format is best supported by fmod, especially for multichannels formats.
- mp4 isn’t supported in fmod for > 2 channels
- flac doesn’t support > 8 channels
- ogg supports everything, but is ageing a bit
- opus support is apparently ‘experimental’ - are there any updates on this?
Currently we’re using mp4 for stereo files and ogg for multichannel, but I’d like a long-term solution. MPEG-H is also an interesting format, as we’re looking to support multichannel sound objects and 360º (ambisonic) sounds, but it seems that although it’s ‘open source’ it’s actually currently exclusively used by Dolby. Do you have any experience there?