Mute all sounds in Unity

Hm, I can’t tell you the problem with the method MuteAllEvents, but I’m using

Bus musicBus = FMODUnity.RuntimeManager.GetBus("bus:/Music");
musicBus.setMute(true);

That works really well. So You could create a masterbus which is the parent of all other buses and just mute that one :slight_smile:

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