Hello, ![]()
Is there any news about an updated version of FMOD for Unreal Engine 5.8?
If not, is there a temporary workaround we can use to update it ourselves while we wait for an official release?
Thank you, and have a great day
Hello, ![]()
Is there any news about an updated version of FMOD for Unreal Engine 5.8?
If not, is there a temporary workaround we can use to update it ourselves while we wait for an official release?
Thank you, and have a great day
Hi,
Support for Unreal Engine 5.8 is currently in QA and is planned for the next release (2.03.15). We don’t have a confirmed release date to share yet.
You could try recompiling the current FMOD for Unreal plugin against UE5.8 by following the Compiling the plugin section of our documentation.
Please note that UE5.8 is not officially supported yet, so this workaround has not been fully tested and you may encounter compatibility or compilation issues until the official integration is released.
Thanks for your patience!
Hi,
Thank you very much for your reply.
I’ll see what I can do with the document you sent me.
Thank you for your quick and helpful response.
Lucas
Hi there,
actually for anyone who wants to use FMOD with Unreal Engine 5.8 while waiting for the official plugin update, it’s possible to make it work by changing the signature of the following method in two files:
FMODAnimNotifyPlay.h change the metho definition with :
virtual void Notify(
USkeletalMeshComponent* MeshComp,
UAnimSequenceBase* AnimSeq,
const FAnimNotifyEventReference& EventReference
) override;
and FMODAnimNotifyPlay.cpp :
void UFMODAnimNotifyPlay::Notify(
USkeletalMeshComponent* MeshComp,
UAnimSequenceBase* AnimSeq,
const FAnimNotifyEventReference& EventReference
)
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