UE5.6 Preview Integration

UE 5.6 is approaching…

Initial support for UE5.6 Preview has been uploaded to our Github. This will be how we support UE5.6 until it gets a full release, at which point we will provide the zips as normal.

Integration for UE5.6 is only available from FMOD 2.03 onwards.

We will not be supplying libraries until it is out of preview. Until then, there are a couple of extra steps for getting it set up:

You will need to use a code based project, or add a c++ class to you Blueprint project, as you will need to recompile the combined FMOD-UE libraries for the new engine version.

  1. Download the latest UE5.5 integration from downloads.
  2. Download the UE5.6 integration from our Github.
  3. Extract the UE5.5 integration to your desired destination plugin folder.
  4. Extract the UE5.6 integration to the same destination, making sure to overwrite any existing files.
  5. Open your project, either from the Epic Launcher or from the .uproject file.
  6. You will get a popup to say that the FMOD Integration was built with different engine version:
  7. Select “Yes”
  8. Now wait, the window will disappear and it may take a long time for anything to happen on screen.
  9. If this fails then you will need to recompile the project from your IDE.
  10. Your project should (eventually) open and is now using the latest FMOD 2.03 integration in UE5.6! :partying_face:

Please leave any feedback/questions/concerns below.

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