So i set up my audiolink and everything was working fine. i was able to play sounds in the game and control them through fmod.
But i didn’t notice that every time a sound was played this message was printed in the output log
“No initial submix got routed to AudioLink. Consider creating custom versions of global submixes in Project Settings Audio, and Enable Audio Link in their advanced settings.”
so naturally it’s spamming the log and i was asked by the programmer to solve this issue.
How do i deal with it ?
last time i tried to send master submix to audiolink the game crashed when i tried to test it
i initially set my submixes up by just assigning audiolink settings in the corresponding window, but i didn’t check the send to audiolink box. checking it got rid of the message