No initial submix was sent to audiolink issue

So i set up my audiolink and everything was working fine. i was able to play sounds in the game and control them through fmod.

But i didn’t notice that every time a sound was played this message was printed in the output log

“No initial submix got routed to AudioLink. Consider creating custom versions of global submixes in Project Settings Audio, and Enable Audio Link in their advanced settings.”

so naturally it’s spamming the log and i was asked by the programmer to solve this issue.

How do i deal with it ?
last time i tried to send master submix to audiolink the game crashed when i tried to test it

Thanks for bringing this to our attention, this should not be spamming the logs so I have made a task to change the logging level of this message.

You can change it from ‘warning’ to ‘verbose’ to hid it in the logs.

I can also try to help with the crash if you are able to provide some more information, ie. FMOD/UE versions, and possibly any logs?

Hey, no worries, thanks for your help!

i was able to get rid of it actually

i initially set my submixes up by just assigning audiolink settings in the corresponding window, but i didn’t check the send to audiolink box. checking it got rid of the message

1 Like