This might be the wrong forum to ask for support on this - but I’m having trouble with the Oculus spatializer inside of FMOD.
What I’ve noticed is that the Oculus spatializer has a very steep ramp in volume when you reach a certain distance. It’s around a +10dB change. There aren’t any options I can find to adjust this and it doesn’t provide any scale selection (unlike the FMOD spatializer). The only options are ‘Attenuation - ON or OFF’, radius, and a min & max distance 0.00 to 10k. The ramp is just very sudden. Their documentation says:
“Set to On to enable the internal distance attenuation model. If attenuation is disabled, you can create a custom attenuation curve using a volume automation on a distance parameter.”
Does this mean I have to make a curve in volume automation with an FMOD distance parameter myself?