Package a Patch with Commandlet in MacOS but FFMODFileSystem thread not exit blocks package thread

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Platform: macos
Engine: Unreal Engine
Question:
I try to Package a Patch for my project with Command but FFMODFileSystem thread run and it blocks my package thread.
It only happened in mac platform and the problem seems is i dont have authority of write to disk cause the file cannot write and the thread is waiting for this. But I’m not sure.
The FFMODFileSystem is Static.
img_v2_6a2c3678-0757-430f-b016-74f9f04de62g
And FMOD Plungin call StartupModule function when Unreal Engine work.
Can I change FFMODFileSystem to non-static and make Plungin skip StartupWork when patch?

Or how should I configure patch setting in macos?

Hi,

What version of FMOD and Unreal are you using?

Unreal 4.27
FMOD 2.02

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Thank you.
My workmate fix this problem.

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I’m sorry that i’m here again.
The problem is not fixed.

Here is somr new messages.
Mac Studio ,M2 MAX chip,UE4Editor sometimes cannot exit.


It will waiting here.

I need some help.

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