Platform: macos
Engine: Unreal Engine
Question:
I try to Package a Patch for my project with Command but FFMODFileSystem thread run and it blocks my package thread.
It only happened in mac platform and the problem seems is i dont have authority of write to disk cause the file cannot write and the thread is waiting for this. But I’m not sure.
The FFMODFileSystem is Static.
And FMOD Plungin call StartupModule function when Unreal Engine work.
Can I change FFMODFileSystem to non-static and make Plungin skip StartupWork when patch?
Or how should I configure patch setting in macos?