Param drives pitch effect in FMOD Studio, but not in Unity

Thank you for that final project.

Could you please make sure that these two preferences match:


and to be safe rebuild your banks?
The issue may be with a legacy setting bypassing the pitch shifter if these two values are different.

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Wow, that was it! Surround 5.1 was selected in FMOD Studio, but the FMOD Settings in our Unity project had Stereo selected. Thank you so much!!

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No worries! If there is anything else we can assist with please do not hesitate to ask!

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