Problem testing/exporting in gitlab pipeline because of FMOD

Hello, our group has a unity project that locally (Windows Powershell) is able to be exported and tested without problem but when we try to do the same in our gitlab pipeline it fails.

This first stack frame is for the testing job:

Refreshing native plugins compatible for Editor in 24.56 ms, found 5 plugins.
Caught fatal signal - signo:11 code:1 errno:0 addr:0x48
Obtained 42 stack frames.
#0 0x007f24bdb28cf9 in FMOD_Thread_SetAttributes
#1 0x007f24bd7d960b in FMOD::getGlobals(FMOD::Global**)
#2 0x007f24bd71e166 in _init
#3 0x007f25d2c278f3 in _dl_rtld_di_serinfo
#4 0x007f25d2c2c3bf in _dl_find_dso_for_object
#5 0x007f25c3b9e1ef in _dl_catch_exception
#6 0x007f25d2c2b98a in _dl_find_dso_for_object
#7 0x007f25c78c4f96 in (Unknown)
#8 0x007f25c3b9e1ef in _dl_catch_exception
#9 0x007f25c3b9e27f in _dl_catch_error
#10 0x007f25c78c5745 in dlerror
#11 0x007f25c78c5051 in dlopen
#12 0x00561fe8dfaaba in LoadPluginExecutable(char const*, bool)
#13 0x00561fe8dfcaec in FindAndLoadUnityPlugin(char const*, void**)
#14 0x007f24c5a0b4c6 in mono_lookup_pinvoke_call
#15 0x007f24c5a1e835 in mono_marshal_string_to_utf16
#16 0x007f24c58dfb24 in mono_set_break_policy
#17 0x007f24c58c70d6 in _init
#18 0x007f24c58c8b4e in _init
#19 0x007f24c58cc846 in mono_print_method_from_ip
#20 0x007f24c5949ba2 in mono_print_thread_dump_from_ctx
#21 0x007f24c5949ed1 in mono_print_thread_dump_from_ctx
#22 0x0000004095e393 in (Unknown)
#23 0x0000004169dd54 in FMODUnity.EditorUtils:Update ()
#24 0x007f24c58cd8f9 in mono_print_method_from_ip
#25 0x007f24c5a3a0af in mono_perfcounter_foreach
#26 0x007f24c5a42139 in mono_runtime_run_main
#27 0x007f24c5a04d6f in mono_install_unhandled_exception_hook
#28 0x00000041452b89 in (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
#29 0x0000004143fe08 in System.Reflection.MethodBase:Invoke (object,object[])
#30 0x007f24c58cd8f9 in mono_print_method_from_ip
#31 0x007f24c5a3a0af in mono_perfcounter_foreach
#32 0x007f24c5a3af5c in mono_runtime_invoke
#33 0x00561fe73bc1e3 in mono_runtime_invoke_profiled(MonoMethod*, ScriptingObjectPtr, void**, MonoException**, MonoClass*)
#34 0x00561fe93f9152 in CallStaticMonoMethod(char const*, char const*, void**, ScriptingExceptionPtr*)
#35 0x00561fe93f8ed7 in CallStaticMonoMethod(char const*, char const*, void**)
#36 0x00561fe6e1db12 in Application::TickTimer()
#37 0x00561fe7aa627b in MainMessageIteration(void*)
#38 0x00561fe7aa613f in InitializeUnity(void*)
#39 0x00561fe7aa5261 in main
#40 0x007f25c3a58bf7 in __libc_start_main
#41 0x00561fe618d06f in _start
Aborted (core dumped)

This is for the export job:

Obtained 4 stack frames. #0 0x0055f859e86a85 in AudioManager::systemCallback(FMOD_SYSTEM*, FMOD_SYSTEM_CALLBACKTYPE, void*, void*) #1 0x0055f85dc193b4 in FMOD::Thread::callback(void*) #2 0x007f37f58fb609 in start_thread #3 0x007f37f5822293 in clone Aborted (core dumped)

Anyone with a similar problem and a possible solution?
Unity: 2019.3.6f1

Thank you in advance.
Eduardo

What version of FMOD are you using?
Are you able to share your entire output log at all?

Hello 2.01.00 version and this is the loglog.txt (927.1 KB)

It looks like it is having trouble finding the fmod libs.

Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Fallback handler could not load library /opt/unity/Editor/Data/Mono/lib/libfmodstudioL
Fallback handler could not load library /opt/unity/Editor/Data/Mono/lib/libfmodstudioL.so
Fallback handler could not load library /opt/unity/Editor/Data/Mono/lib/fmodstudioL
Fallback handler could not load library /opt/unity/Editor/Data/Mono/lib/libfmodstudioL
Fallback handler could not load library /opt/unity/Editor/Data/Mono/lib/libfmodstudioL.so
Fallback handler could not load library /opt/unity/Editor/Data/Mono/lib/libfmodstudioL

Is there a solution regarding this, I’m having exactly this problem at the moment.

It looks like this issue has been resolved in another thread: