Using the Scripting Examples given for the Programmer Sounds as an example: putting the audio files (.wav) into the StreamingAssets folder and calling them by their path in StreamingAssets is not scalable.
https://www.fmod.com/docs/2.02/unity/examples-programmer-sounds.html
For example if the filename changes or if we’re using sub folders it will break the reference.
Is there a better solution, than just using strings that store their path?
Is AssetReference a possible solution for scalability?