I’m fairly new to Studio (my employer just migrated from Designer), so apologies if this is somewhat of a newbie question.
The project I am currently involved with includes a large number of small, simple dialogue events, each one containing a single one-shot sound clip.
After the events were established, I reprocessed the associated sound assets and they are now all slightly shorter than they were initially. The problem is the clip length on the timeline for all events have retained the length of the initial sound files. This means that on playback, the end of the sound file is reached before the entire event clip has played. The result is the sound loops and starts playing again from the start (not what I want).
I tried turning off looping on each event, but (in the Studio tool environment at least) the sound still loops for the duration of the clip on playback.
I could of course simply delete all the problem events and dump the associated files back into the project to generate new events, but moving forward, this would not be a particularly serviceable solution.
Is there some other way to prevent this that I’m overlooking? Is there a quick and easy way to automatically adjust clip lengths to match the length of the currently referenced audio files?
Thanks in advance.