Noted.
+1!Please add me to the list too!I really need this!
Noted.
I’d also love to hear about any updates on this feature.
I’ve been using Steam Audio for doing some of this dynamically rather than using portals, but the distance attenuation min/max settings on their spatialiser don’t work and I’ve had some bizarre behavior.
As an alternative, I’m exploring skipping the transceiver concept and just moving the actual audio source to the “portal” location. Then I fudge the distance attenuation by moving the audio source backwards along that vector to achieve a longer path from the listener. It seems like a convincing setup, but I can’t get my pathfinding to work correctly.
Has anyone built a working pathfinding mechanism for rooms & portals? This is a bit beyond my dev skills.
Interest noted.