I’m really struggling with fitting sounds into a room or any closed area.
Let’s say I have a cubic room and want to put a sound source, like a generator or something, in it. As the sound should adopt to the player’s movement, I set up a 3D event, place my sound and edit the attenuation settings.
With the attenuation falling off in a circular manner, there will be some points within my cubic room, which will not be covered by the sphere of the attenuation. Meaning there will be no sound at all, which is not what I want. I could of course increase the radius of the attenuation, but then the sphere spreads into the other rooms next door.
Is there any smart way to change the shape of the attenuation to adopt the rooms shape?