Hi, I’m evaluating propagating reverb from different “rooms”. The idea would be to route event instances through different room buses that can have rever snapshots per bus, and finally mix these into the reverb snapshot of the current room of the listener.
I’ve found a way to add reverb per event instance, but that’s going to have too much of a performance hit. The ideal solution would be to route an event instance to specific buses and apply the reverb there.
The same event might have multiple instances that will be emitted from different rooms that should thus be routed through different reverbs. When I tried this it seems like snapshots are applied globally, so it won’t really work.
Is there a setup I could apply in fmod studio to achieve something like this?