Set 3D attributes Unity script syntax and correct use

If your footstep event is continuous I would use

FMODUnity.RuntimeManager.AttachInstanceToGameObject(FSev,  GetComponent<Transform>(), GetComponent<Rigidbody>());

this example also has what you’re after http://www.fmod.org/documentation/#content/generated/engine_new_unity/script_example_basic.html

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