EventInstance isn't valid when referencing it after instantiation
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1
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2
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August 12, 2025
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Render Graph Compatibility Mode + Development Build = Black Screen
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2
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21
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August 12, 2025
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iOS sounds not working after watching an ad in Safari
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5
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49
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August 6, 2025
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FMOD errors with Unity Multiplayer Play Mode (MPPM)
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1
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11
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August 6, 2025
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How to get spatializer min/max distance override in code (FMOD 2.02.03)
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15
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2406
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August 5, 2025
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Parameters error: ERR_INVALID_HANDLE
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3
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22
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July 29, 2025
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Sandy noise while streaming audio/voice
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2
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27
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July 23, 2025
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Current Track Duration or End Callback in Multi-Instrument VO Event
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2
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36
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July 23, 2025
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Can't change pitch through a snapshot using parameters
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4
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9
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July 22, 2025
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FMOD and Unity Domain Reload
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1
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11
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July 21, 2025
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Change Event Instance Parameter from another script
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5
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22
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July 20, 2025
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FMOD PS5 crashes - feeder thread page fault
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3
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38
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July 17, 2025
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Need to create an Editor tool to migrate EventRef to EventReference
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2
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277
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July 11, 2025
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Instance is valid but not playing
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2
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16
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July 11, 2025
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Timeline Marker callback not working in Build (but works in editor)
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3
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15
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July 10, 2025
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Recording in-game audio for in-game playback
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1
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1656
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January 7, 2022
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Releasing scheduled (setDelay) event instances
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4
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34
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July 7, 2025
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Using FMOD C# wrapper on Android
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3
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26
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July 4, 2025
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Stopping an event after fade completion?
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7
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924
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July 2, 2025
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How to Dynamically load banks using code
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1
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14
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June 18, 2025
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AudioClip from AssetBundle as a Programmer Instrument?
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1
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10
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June 18, 2025
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Clarification when using SOUND_PLAYED callback
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1
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13
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June 11, 2025
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Fmod events Voicecomms netcoding
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1
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14
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June 5, 2025
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The proper way to link the debug library in C#
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1
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23
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June 4, 2025
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Using EventReference.Find() firectly in C# script
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5
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1650
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November 6, 2022
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Callback message when transition completes?
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1
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12
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May 30, 2025
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The issue of upgrading the BANK file
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1
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20
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May 21, 2025
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Audio artifacts when playing audio generated via code
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4
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45
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May 16, 2025
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Looping event won't stop
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4
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47
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May 12, 2025
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Playing the same event in quick succession
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2
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24
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May 8, 2025
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