Set Parameter from animation

Good day!

I want to change parameter value inside an AnimationEvent. My logic is “when AnimationEvent triggered - set this parameter value”.

I made a code logic but it doesn’t work. Can you explain what is my fault?

using System.Collections.Generic;
using UnityEngine;
using FMODUnity;
using FMOD.Studio;

public class FmodAnimationGlobalParameter : MonoBehaviour
{
private readonly Dictionary<string, PARAMETER_ID> _paramCache = new();

public void SetGlobalParameter(string parameterName, float value)
{
    if (!_paramCache.TryGetValue(parameterName, out var paramId))
    {
        RuntimeManager.StudioSystem.getParameterDescriptionByName(
            parameterName,
            out var desc
        );

        paramId = desc.id;
        _paramCache.Add(parameterName, paramId);
    }

    RuntimeManager.StudioSystem.setParameterByID(paramId, value);
}

}