Short static but no sound

EDIT 1
Added debug.log for fmodEventInstance.start()
/EDIT 1

I am trying to get a basic step sound to play but when I go into “play mode” all I hear is a static sound for half a second and silence.

This is all the code related to FMOD.

using UnityEngine;
using System.Collections;
using System.Xml;
using FMOD.Studio;

public class Movement : MonoBehaviour {	
	private	FMOD_StudioSystem 					system;
	private FMOD.Studio.EventInstance			fmodEventInstance;
	public  FMOD.Studio.Bank					fmodBank;
	private FMOD.Studio.ParameterInstance		fmodParaInst;
	
	bool playing = false;
	
	void Start() {
		//fmodStudioSystem.GetEvent();
		//fmodEmitter = GetComponent<FMOD_StudioEventEmitter>();
		anim = GetComponent<Animator>();
		nav = GetComponent<NavMeshAgent>();
        nav.updateRotation = false;

		//Debug.Log(system.GetEvent("Debug.Log(system.GetEvent(""));"));
		
		
		system = FMOD_StudioSystem.instance;
		string fileName = Application.dataPath + "/StreamingAssets/Master Bank.bank";
		system.System.loadBankFile(fileName,LOAD_BANK_FLAGS.NORMAL , out fmodBank);
		FMOD.Studio.Bank bankStrings;
		system.System.loadBankFile(fileName + ".strings",LOAD_BANK_FLAGS.NORMAL, out bankStrings);
		fmodEventInstance = system.GetEvent("event:/Steps");
		fmodEventInstance.getParameter("Steps", out fmodParaInst);		
		Debug.Log("StudioSystem      -> " + system 				+ " <-");
		Debug.Log("Bank              -> " + fmodBank 			+ " <-");
		Debug.Log("EventInstance     -> " + fmodEventInstance 	+ " <-");
		Debug.Log("ParameterInstance -> " + fmodParaInst 		+ " <-");
		Debug.Log("Start             -> " fmodEventInstance.start()+ " <-");		
	}

Debug.Log output[code]
StudioSystem ->FMOD_StudioSystem (FMOD_StudioSystem) <-
UnityEngine.Debug:Log(Object)
Movement:Start() (at Assets/Scripts/Player/Movement.cs:43)

Bank -> <-
UnityEngine.Debug:Log(Object)
Movement:Start() (at Assets/Scripts/Player/Movement.cs:44)

EventInstance ->FMOD.Studio.EventInstance <-
UnityEngine.Debug:Log(Object)
Movement:Start() (at Assets/Scripts/Player/Movement.cs:45)

ParameterInstance -> <-
UnityEngine.Debug:Log(Object)
Movement:Start() (at Assets/Scripts/Player/Movement.cs:46)

Start -> OK <-
UnityEngine.Debug:Log(Object)
Movement:Start() (at Assets/Scripts/Player/Movement.cs:47)
[/code]

Anyone has any idea what I can try?