Wondering if anyone can help me with this, still relatively new to using the middleware.
I have a game where there are health pickups and I have 2 tracks loaded into the event that connects to the pickup.
Currently, it plays both event tracks like linear timeline would each time a health is picked up.
However, the way I’d like it to function, is for fmod to play just the first track in the event, and then play the secondary track/sound only sometimes, basically to randomize it and when the playback happens.
Anyone have any suggestions for this?
I thought I could do it with a Scatterer sound module, but that appears to be for multiple instances of sound, or a looped ambient sound that keeps playing, not just a one shot.