Stereo music appears to become mono when I put it into FMOD


(Hayden Davenport) #1

Why does FMOD make Stereo tracks mono when you drag them into FMOD? Should I not use Stereo? If Stereo is fine for music, then how can I change it from mono to stereo?

Thanks!


(Hayden Davenport) #2

It seems disabling the 3D Panner on the master track resolved my issue!


(Jesse Lyon) #3

FMOD assumes both channels originate from the same position when a stereo source is placed in 3D space. Ideally we would be able to set a stereo spread width when placing 3D stereo sounds. This is a feature just added in UE4.11 (Stereo Spatialization)…

https://www.unrealengine.com/blog/unreal-engine-4-11-released

I have asked here if we can get this feature in FMOD (as well as the rest of the audio features just released in 4.11)…

http://www.fmod.org/questions/question/unreal-4-11-audio-features/


(Geoff Carlton) #4

Hi Jesse, I posted a response to that Q/A. I would like to hear in what cases you think that proposed feature would be useful.