Hello,
We’re using StudioEventEmitters for the bulk of our implementation and have noticed a lot of GC coming from them when setting parameters due to the params list lookup etc I’m guessing. This is much more noticable on parameters we set each frame of course and for things like occlusion (as seen in the screenshot below) can be quite a lot when dealing with multiple sounds.
I’ve made an extension method for the emitter which basically just ignores the list lookup
The developer would like to know if this is a safe alternative and/or if there’s any way to avoid GC by just using the raw StudioEventEmitter code?
Thanks for your time!

